Confuse - The movement keys change (S becomes A, A becomes S, W becomes D and D becomes W).
Drunk -Screen becomes warped. (old effects: Screen slowly gets blurry)
Weak - Temporarily reduces character attack.
Slow - Temporarily reduces speed.
Stunned - Unable to attack.
Paralyzed - Unable to move.
Bleeding - Health bar decreases rapidly until time runs out or health is 1 HP.
Blind - Screen goes very dark.
Quiet - forces your MP bar to 0, unable to regain MP until the time ends.
Hallucinate - Makes every sprite in the game (even environment) turn into a different random sprite.
Armour Broken - Lose all defense (defense doesn't take away from damage) for a short amount of time.
Dazed - Dexterity is halved (can't shoot fast) for a short amount of time.
Darkness - Screen becomes pitch black everywhere except for a small circle around the player
Unstable - Player can still shoot, but shots fly in random directions. unable to aim.
Hexed - Turns your character into a random sprite. You will retain all your normal functions. (Found in Mad lab mysterious liquid and Transformation Potion, usually is partnered with speedy and stunned status effect.)
Stasis - Turns whatever is under the effect into a stone statue; essentially it cannot move, attack, talk, etc.
Berserk - Dexterity is temporarily increased.
Speedy - Speed is temporarily increased.
Regeneration - Vitality is temporarily increased.
Invisibility - No longer targetable by enemies, however, can be hit by projectiles and obstacles.
Armored - Doubles defense.
Invulnerability - Immune to any source of normal damage, but can still be harmed by status effects.
Damaging - Damage output is multiplied by 1.5.