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Pets

Description[]

To find out how to get pets, click here.

Pets are followers which assist your character during battle and recovery. Pets are not hurt by enemy fire and thus, cannot die. Unlike items, pets are not lost on death, even if the pet is with you. Pets are obtained by hatching (using) a pet egg while in the Pet Yard.

Pet yard

Currently, there are 14 different types of pets. These include: canine, feline, avian, exotic, farm, woodland, reptile, insect, penguin, aquatic, spooky, humanoid, ???? and automaton. Alongside these different types of pets, there are five different rarities, with each higher rarity being progressively better at assisting the player. These rarities are Common, Uncommon, Rare, Legendary and Divine.

Pet abilities[]

When you hatch your first pet, three of the abilities from the list below are chosen for the pet to have. Note: Certain pets can only posses certain abilities, determined by their type. One ability is unlocked if the pet is Common rarity, the second ability is unlocked at Uncommon rarity and the third ability unlocked at Legendary rarity. These abilities include, and are limited to: attack close, attack medium, attack far, heal, magic heal, rising fury, decoy, and savage.

Name of Ability Description
Attack Close

Your pet will fire a short range, but heavy damage attack. Damage increases as the pet levels up; range will not.

Note: Pet damage does not contribute to soulbound damage, meaning your pet can actually steal drops from you if it does too much damage.

Attack Medium

Your pet will fire a medium range, medium damage attack. Damage increases as the pet levels up; range does not.

Note: Pet damage does not contribute to soulbound damage, meaning your pet can actually steal drops from you if it does too much damage.

Attack Far

Your pet will fire a far range, light damage attack. Damage increases as the pet levels up; range does not.

Note: Pet damage does not contribute to soulbound damage, meaning your pet can actually steal drops from you if it does too much damage.

Heal

Your pet will heal you periodically. Heal amount and frequency increases as pet levels up.

Note: The pet will not heal you if sick. However, it can heal you while paused.

Magic Heal

Your pet will restore MP periodically. Leveling up increases MP amount restored and frequency of the restoration. 

Note: The pet will not restore MP if quieted. However, it will restore MP even when paused.

Rising Fury Your pet will unleash an AoE attack upon enemies. Leveling up increases frequency and damage.
Savage

Will run at enemies, however the pet will not do anything else. Leveling up increases frequency.

Note: this, when paired up with close ranged abilities such as electric, can be devastating to enemies, as these attacks will no longer require to get close to enemies and thus put yourself in danger.

Decoy Your pet will temporarily attract shots from nearby enemies. Leveling up increases duration and frequency.
Electric

Pet will do high damage and potentially paralyze nearby enemies (range is such that enemies must sit on pet to be affected).

Note: Pet damage does not contribute to soulbound damage, meaning your pet can actually steal drops from you if it does too much damage.

Fusing Pets[]

If you have two common, uncommon, rare or legendary pets of the same type (two farm, aquatic, e.t.c.) you can fuse pets. When you fuse two common pets, they become an uncommon. It is recomended that you do this when your pet's abilities are at the maximum level. If not they may end up with less power then they are cappible of.

Why fuse? 

When you fuse your common pets the resulting creation becomes Uncommon, it will move its maxed level from 30 to 50. Rare is 50 to 70, Legendary is level 70 to 90, and Divine is level 90 to 100.

Leveling Pets[]

You can level up pets by feeding them. When you level up a pet, the levels of its abilities (the first ability for common, first two for uncommon, all for rare,legendary, and divine) go up by an amount depending on the feed power of an item. You may have noticed while playing that items now have "feed power." This gives an idea of how much an item will level up a pet in comparison to other items. The more the feed power, the more the level up.

Pfiffel: Pet viewer[]

This page allows you to check a representation or calculations of a pet, can show you: Level after evolution, Rarity, Family, Tier, First Ability and you can simulate a fusion. Is very useful when deciding for the perfect pet you want. Published by Mascareid

http://pfiffel.com/pets/

Pet Viewer

thumb|NaNxNaNpx|link=http://pfiffel.com/pets/#Black

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